Two humans,
one wild idea.
Most game studios have a founding story involving a garage, a whiteboard, and venture capital. Ours involves a high schooler with too many game ideas, a decade-and-a-half detour into web development, and a kid who started drawing characters before he could write his own name. We think ours is better.
How we got here
2003
The dream that wouldn’t quit
Sammiester23 started making games in high school, platformers, RPGs, side-scrollers — always ambitious, always a little too big to finish. Life eventually pointed him toward web development, which was great for the bills and terrible for all those unfinished game projects collecting dust.
2018
Enter the co-founder
Samdodoy012 grew up surrounded by games. He started drawing his own characters young, moved on to animations, video editing, graphics, the full creative toolkit. When he started talking about making games himself, something clicked.
2026
Samimi Game Studio is born
A developer who never stopped dreaming and an artist who was born ready. We’re indie to the core, small team, big ideas, realistic ambitions. We’re not trying to be the next big studio. We’re trying to make games we’re proud of, together.
The crew
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Sammiester23Co-founder · Developer & Designer
Been in love with games since the days of blowing into cartridges. Spent over 16 years as a professional web developer, started approximately 20 game projects, and finished zero, until now. He handles the code and tech.
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Samdodoy012Co-founder · Artist & Animator
The creative engine of the studio. Draws characters, designs environments, creates animations, edits videos, and somehow makes everything look cooler than his dad imagined. Currently proving that growing up gaming is, in fact, excellent career training.
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Samommy411Chief of Everything Else
The reason the studio runs at all. She makes sure nobody is hungry, thirsty, or falling asleep at the desk. While we’re deep in code and pixel art, she’s quietly holding everything together and that makes all of this possible.
What we believe in

Pixel art is a language
Every tiny square is a decision. We love the craft, the constraints, and what you can say with so little.

Games belong in pockets
Mobile first. Great games should be accessible anywhere, not locked behind expensive hardware.

Made because we had to
The indie spirit. The most interesting games come from people making something they genuinely love, not chasing trends.